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Arbatras
Group: Members Joined: 24 Jan 2008 Posts: 1 Gold: 0.53
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#1 Posted: 24 Jan 2008 08:39 pm Post subject: make ai more difficult |
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| Ok, so I'm trying to make a good single player map. I understand most of the triggers work and have gotten a good map put together. I played it once to see if there were any bugs in it. So far, the ai's put a base together and then just collect minerals. They attack only once and after that, they never attack at all. I'm using Zerg custom ai as the trigger for them. I've tried others but they don't seem to do anything different. Is there any way to make the ai more difficult to beat? |
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Ryan[ProFreshENT]
Group: Scammer Joined: 02 Nov 2007 Posts: 2551 Gold: Locked

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#2 Posted: 25 Jan 2008 01:03 pm Post subject: |
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increase their units damage, life, armor, etc.. set them to hostile u instantly and constantly attack. _____________________
SKYPE: Rko407 |
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kyle128
 Group: Members Joined: 03 Dec 2007 Posts: 86 Gold: 32.07

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#3 Posted: 25 Jan 2008 05:54 pm Post subject: |
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Zerg AI's a tough job to work out; I tried Zerg Expansion Insane AI vs 3 other computers. Guess what happened; it didn't work. What DFDurka's saying is the only other way
Edit: Zerg Campaign Area Town? 
Last edited by kyle128 on 10 Feb 2008 11:23 am; edited 1 time in total _____________________ ►♀▼▲�� !� � �ߣ�! ��▼▲ ♀◄ |
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zenoflare
Group: Members Joined: 16 Sep 2007 Posts: 53 Gold: 0.14

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#4 Posted: 13 Apr 2008 02:01 am Post subject: |
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Create locations on the enemy base (max 5)
Set these locations with Conditions always
and Action: Execute Zerg Campaign Insane for each locations |
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KnightMaire
 Group: Members Joined: 11 Nov 2008 Posts: 304 Gold: 0.80

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#5 Posted: 11 Nov 2008 07:00 pm Post subject: |
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also have the AI Value This are Higher. _____________________ Maps Made:
Trust bound
Skittles Bound
Yoshi Egg Bound
Top Bound�
Preferred Bounds
Maps in Progress:
True Scope Sniping
Bound Cannon Defense
Chain Reaction Bound
Ravamped DodgeBall [1.0]
And yes, I'm a Bounder... 8/10. |
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ChronicTacos
 Group: VIP Joined: 28 Oct 2007 Donor:  Posts: 30166 Gold: 10710.88

Status: Warn:  Reputation: 9

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#6 Posted: 12 Dec 2008 04:36 am Post subject: |
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You have to make sure you used the triggers correctly.
These USD maps you are making takes a lot of Al Triggers. _____________________ Need Help?
PM me, I'll be glad to help
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KnightMaire
 Group: Members Joined: 11 Nov 2008 Posts: 304 Gold: 0.80

Status: Warn:  Reputation: 3
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#7 Posted: 12 Dec 2008 09:31 pm Post subject: |
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Chronic... are you shitting me. excuse my french, but seriously. It takes 3 or less triggers to make fkin hard comps. Value, mission, and expansion. Thats it. Along with supplied mineral ready to use, its all set. _____________________ Maps Made:
Trust bound
Skittles Bound
Yoshi Egg Bound
Top Bound�
Preferred Bounds
Maps in Progress:
True Scope Sniping
Bound Cannon Defense
Chain Reaction Bound
Ravamped DodgeBall [1.0]
And yes, I'm a Bounder... 8/10. |
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mayafei
Group: Members Joined: 12 Aug 2008 Posts: 17 Gold: 0.30
Status: Warn:  Reputation: 0
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#8 Posted: 18 Jan 2009 03:23 am Post subject: |
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try Insane!
some ai (diffcult) seem doesnt work |
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KnightMaire
 Group: Members Joined: 11 Nov 2008 Posts: 304 Gold: 0.80

Status: Warn:  Reputation: 3
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#9 Posted: 18 Jan 2009 10:24 am Post subject: |
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we already mentioned this mayafei.. _____________________ Maps Made:
Trust bound
Skittles Bound
Yoshi Egg Bound
Top Bound�
Preferred Bounds
Maps in Progress:
True Scope Sniping
Bound Cannon Defense
Chain Reaction Bound
Ravamped DodgeBall [1.0]
And yes, I'm a Bounder... 8/10. |
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