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Douglas22888


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Post#41 Posted: 16 Apr 2009 09:25 am    Post subject: Reply with quote

y not make new kinds of items at equipment shop that will have dk requirements 2 purchase?
mayb give sum of those items slight gold increase, xp increase, increase all special or certain special event chances, or increased gem drops?
mayb be able 2 purchase items 4 ur squire that will have dk requirements to purchase and/or lvl requirements 4 the squire to use

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Post#42 Posted: 16 Apr 2009 09:34 am    Post subject: Reply with quote

Giantbob wrote:
Ok.. My own idea:

Put a DK req on the badass items @ the equipment shop. This will force people to get some DKs before they can farm for fg or whatever.


Negro You ain't removing mah itamz mad

Anyways, I agree with khipper ofc.
Most farmers have a dker char.
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Post#43 Posted: 16 Apr 2009 11:21 am    Post subject: Reply with quote

Douglas22888 wrote:
y not make new kinds of items at equipment shop that will have dk requirements 2 purchase?
mayb give sum of those items slight gold increase, xp increase, increase all special or certain special event chances, or increased gem drops?
mayb be able 2 purchase items 4 ur squire that will have dk requirements to purchase and/or lvl requirements 4 the squire to use


The current items are very very overpowered without a DK req.

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Post#44 Posted: 16 Apr 2009 12:43 pm    Post subject: Reply with quote

Giantbob wrote:
Douglas22888 wrote:
y not make new kinds of items at equipment shop that will have dk requirements 2 purchase?
mayb give sum of those items slight gold increase, xp increase, increase all special or certain special event chances, or increased gem drops?
mayb be able 2 purchase items 4 ur squire that will have dk requirements to purchase and/or lvl requirements 4 the squire to use


The current items are very very overpowered without a DK req.


Meh, maybe add the req's to the excalibur and mille.
But at least let farmers use the two kamui ohmy

e/ And before/if you do it warn us so we can sell the itamz so they don't just poof on us. rolleyes
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Post#45 Posted: 16 Apr 2009 01:05 pm    Post subject: Reply with quote

Of course m9. I will add other no dk req items.. I mean, if I add this
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Post#46 Posted: 16 Apr 2009 01:55 pm    Post subject: Reply with quote

Meh, adding even stronger items doesn't sound too good imo.
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Post#47 Posted: 16 Apr 2009 04:02 pm    Post subject: Reply with quote

Giantbob wrote:
Dragon_fury wrote:
ok umm no c u have alot of dk so if shit changes u dont give a shit cuz u can get it if u were not a mod and u were like us u would say its bad 2 u can say what u want but we all know


If I was thinking like that I wouldn't be a very good admin. There's really no need for you to keep being 'rude' to me like this. Suggestions I make are thoroughly thought out. And just in case you missed something: I only edit things to benefit the server, not me.

Also: I will never ever make any weap/armors that are better than the current ones. Why? Because the current weapon/armors @ the equipment shop are pretty imba.

We were not meant to talk about my suggestion, but you guys haven't made any suggestions of your own.


i pm-ed u

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Post#48 Posted: 16 Apr 2009 05:15 pm    Post subject: Reply with quote

I'd be open for new weapons with dk requirements 30+

briggrin

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Post#49 Posted: 16 Apr 2009 06:15 pm    Post subject: Reply with quote

Giantbob wrote:
Douglas22888 wrote:
y not make new kinds of items at equipment shop that will have dk requirements 2 purchase?
mayb give sum of those items slight gold increase, xp increase, increase all special or certain special event chances, or increased gem drops?
mayb be able 2 purchase items 4 ur squire that will have dk requirements to purchase and/or lvl requirements 4 the squire to use


The current items are very very overpowered without a DK req.


i ment make a whole other set of items dont add ne 2 the stuff equipment shop alrdy has
o another idea mayb after so many dks they get 30 (was 30 originally wen i started) base turns instead of 20
add more runes and rune combinations that can only b found/made after u get so many dks and give them sum nice bonuses depending on dk requirement

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Post#50 Posted: 16 Apr 2009 06:22 pm    Post subject: Reply with quote

You don't understand:

The items we have now would be adequate with a high DK req. I would then add other items that weren't so bloody overpowered for lower req.

Runes and rune combinations is a bit out of my reach, it's a closed module like that. And more turns = You can do that yourself, if you know what happens after slaying the dragon.

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Post#51 Posted: 16 Apr 2009 06:46 pm    Post subject: Reply with quote

i think the ppl that worked 4 there gear should keep what they have
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Post#52 Posted: 21 Apr 2009 10:32 am    Post subject: Reply with quote

jus a thought but mayb have dks tied in2 fg>gold/gold>fg converting?
more dks u have the more fg u can get 4 ur gold nd vice versa?

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Post#53 Posted: 21 Apr 2009 11:52 am    Post subject: Reply with quote

Dragon_fury wrote:
i think the ppl that worked 4 there gear should keep what they have


You hardly worked for it.

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Post#54 Posted: 21 Apr 2009 12:10 pm    Post subject: Reply with quote

Yannick wrote:
Dragon_fury wrote:
i think the ppl that worked 4 there gear should keep what they have


You hardly worked for it.
And how do you know?!?!?!
He's been playing a hellofalot longer than you have been around.. Even had all his gear sold on him and got most of it back and had to settle for LESS..
So please know your facts before you say stuff, honestly have you seen his farmer? That shit takes time ALOT of time..

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Post#55 Posted: 21 Apr 2009 01:02 pm    Post subject: Reply with quote

Me and Dragon are some of the oldest Logd players here on d3jsp
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Post#56 Posted: 21 Apr 2009 01:12 pm    Post subject: Reply with quote

megafusion wrote:
Me and Dragon are some of the oldest Logd players here on d3jsp
Exactly, and I was the one who got Dragon_Fury into playing.
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Post#57 Posted: 21 Apr 2009 02:04 pm    Post subject: Reply with quote

I reckon a 5 DK req for even basic magical gear is good. Getting 5 DK's with the standard gear isn't exactly hard, and atleast that way people might appreciate the equipment.
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Post#58 Posted: 21 Apr 2009 02:08 pm    Post subject: Reply with quote

Veilside wrote:
I reckon a 5 DK req for even basic magical gear is good. Getting 5 DK's with the standard gear isn't exactly hard, and atleast that way people might appreciate the equipment.
Let me guess y ou have over 5dks?
You have already taken advantage of it so who cares if others suffer right?

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Post#59 Posted: 21 Apr 2009 02:12 pm    Post subject: Reply with quote

Fletchboy123 wrote:
Veilside wrote:
I reckon a 5 DK req for even basic magical gear is good. Getting 5 DK's with the standard gear isn't exactly hard, and atleast that way people might appreciate the equipment.
Let me guess y ou have over 5dks?
You have already taken advantage of it so who cares if others suffer right?


I have less than 5 dk's. I also had over 20 DK's over in central, where there was none of this vastly overpowered equipment, and game turns were every 12 hours.

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Post#60 Posted: 21 Apr 2009 02:16 pm    Post subject: Reply with quote

Veilside wrote:
Fletchboy123 wrote:
Veilside wrote:
I reckon a 5 DK req for even basic magical gear is good. Getting 5 DK's with the standard gear isn't exactly hard, and atleast that way people might appreciate the equipment.
Let me guess y ou have over 5dks?
You have already taken advantage of it so who cares if others suffer right?


I have less than 5 dk's. I also had over 20 DK's over in central, where there was none of this vastly overpowered equipment, and game turns were every 12 hours.
That does not matter, this isn't central is it now?
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