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Giantbob LazyBob
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#1 Posted: 26 Jan 2009 03:51 pm Post subject: What has changed? |
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Current things I've done / fixed / etc (so when you encounter something new you can just look here instead of, you know, posting a thread.)
Made the costume shop work 100% (with reasonable prices) + added a new costume.
Removed Polareia Borealis ( you can still get there through Vernon's trade stall i believe) and the non existing Esoterra.
Removed the cemetery spook module from Glorfindal (since Glorfindal is the city of elves, not dead)
Updating Dag Durnick's quest rewards + upgrading the experience bonuses.
Placed the Kissing Booth in the gardens.
Moved Saucy's Kitchen to Romar (no obvious reason, just felt like it...)
Activated "Fight Untill the End" in fights where you cannot escape.
Got the kegs of ale to sell.... ale (Qexelcrag) and will get the Formenya ale house to sell ale as well.
Things I want to work on:
Making the alignment work better. And seeing as the alignment core was partially the reason the whole server went afk today, it is my opinion that we need a new alignment module installed with new stuff etc - feel free to comment on this.
Making PvP worth it. This will I would upp the % exp you lose in a pvp fight and the % exp you gain in a forest fight.
I have installed a module that would give a % chance of encountering the green dragon in the forest.. This would only happen after a specific amount of days (something I can set) - This would be one of the modules Nick would want.
Changing all the specialities and races so that certain specialities/races would have to be unlocked at a certain DK level.
Upgrading the % chance of Toki / Geeks to find a gem. I have personally played as both for some time, but never really seen the special gem message you get. So I feel it is needed.
Creating some mounts.
Creating some new masters.
Creating some new forest creatures.
I will soon let ya'll have colors in your LoGD names. Would only require something minor
Lastly, I shall install new modules as soon as possible.
Modules I would like would be:
Heidi's Place.
New alignment module
Stock module
Statue module
I will update this thread as we go along.
Last edited by Giantbob on 26 Jan 2009 04:02 pm; edited 3 times in total _____________________ ONCETHEREWASALINKHEREANDNOWITISGONEYES
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CaRe_PoLiCe Germany
 Group: Retired Moderators Joined: 08 Oct 2008 Posts: 14159 Gold: 2.09 Clan: Elite

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#2 Posted: 26 Jan 2009 03:56 pm Post subject: |
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can u add a button called until end in the fights?
So u dont have to press alltime when u are weak 10rounds.
I know that thios button exist _____________________
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Giantbob LazyBob
 Group: Retired Moderators Joined: 01 Jul 2008 Donor:  Posts: 7528 Gold: 1886.40 Clan: COME AT ME BRO
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#3 Posted: 26 Jan 2009 03:58 pm Post subject: |
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| Darkarmy wrote: | can u add a button called until end in the fights?
So u dont have to press alltime when u are weak 10rounds.
I know that thios button exist |
I have added it to the fights where you can't escape. Fights like when you fight your master or the dragon.
If low levels can do this 24/7 there's a high chance that they'll die a lot. But yeah, I'll think about it. _____________________ ONCETHEREWASALINKHEREANDNOWITISGONEYES
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megafusion Your Worst Fears Come True
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#4 Posted: 26 Jan 2009 05:40 pm Post subject: |
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Wait, wait, so you are adding a module where you encounter the dragon?
What about farmers? I mean if I would encounter the dragon with my 400k in bank I wouldn't be too happy _____________________
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Giantbob LazyBob
 Group: Retired Moderators Joined: 01 Jul 2008 Donor:  Posts: 7528 Gold: 1886.40 Clan: COME AT ME BRO
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#5 Posted: 26 Jan 2009 06:09 pm Post subject: |
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That module is up for discussion (something similar was suggested by Nick).
So, if you all want a server with more DKs than farming you lmk, and if you prefer it to be as it is, you lmk. All in all, I would let YOU know in advance if I was to make such an addition. _____________________ ONCETHEREWASALINKHEREANDNOWITISGONEYES
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Noctres
 Group: Members Joined: 15 Dec 2008 Posts: 1291 Gold: 2325.75 Clan: The Dude Abides

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#6 Posted: 26 Jan 2009 06:23 pm Post subject: |
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| Giantbob wrote: | That module is up for discussion (something similar was suggested by Nick).
So, if you all want a server with more DKs than farming you lmk, and if you prefer it to be as it is, you lmk. All in all, I would let YOU know in advance if I was to make such an addition. |
can this module be configured to NOT trigger the DK event? but just alot for gold/exp/gems/other?
this would be a nice bonus and compromise for both the farmers and the climbers. _____________________
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Maintenceman
Group: Members Joined: 24 Mar 2008 Posts: 697 Gold: 1875.70 Clan: Transformers

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#7 Posted: 26 Jan 2009 06:36 pm Post subject: |
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| Noctres wrote: | | Giantbob wrote: | That module is up for discussion (something similar was suggested by Nick).
So, if you all want a server with more DKs than farming you lmk, and if you prefer it to be as it is, you lmk. All in all, I would let YOU know in advance if I was to make such an addition. |
can this module be configured to NOT trigger the DK event? but just alot for gold/exp/gems/other?
this would be a nice bonus and compromise for both the farmers and the climbers. |
yea i like this, the random dragon attacks will suck ass. take this out. asap. _____________________
Stop_Crying, my old PnB nec, now named LoS
LoS LoGD
LoS (#61) prom server#2
LoS_LoS (#187) prom server #1 |
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Giantbob LazyBob
 Group: Retired Moderators Joined: 01 Jul 2008 Donor:  Posts: 7528 Gold: 1886.40 Clan: COME AT ME BRO
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#8 Posted: 26 Jan 2009 07:20 pm Post subject: |
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| Noctres wrote: | | Giantbob wrote: | That module is up for discussion (something similar was suggested by Nick).
So, if you all want a server with more DKs than farming you lmk, and if you prefer it to be as it is, you lmk. All in all, I would let YOU know in advance if I was to make such an addition. |
can this module be configured to NOT trigger the DK event? but just alot for gold/exp/gems/other?
this would be a nice bonus and compromise for both the farmers and the climbers. |
meeting the dragon = killing it = starting over.. idk, but what you want seems to be quite hard.
What can be done, is that you keep the gold/gems after a DK.
| Maintenceman wrote: |
yea i like this, the random dragon attacks will suck ass. take this out. asap. |
I haven't added it.....
Last edited by Giantbob on 26 Jan 2009 07:20 pm; edited 1 time in total _____________________ ONCETHEREWASALINKHEREANDNOWITISGONEYES
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megafusion Your Worst Fears Come True
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#9 Posted: 26 Jan 2009 07:31 pm Post subject: |
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SO adding the module would technically mean you could meet at lvl 1? And kill him? _____________________
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Giantbob LazyBob
 Group: Retired Moderators Joined: 01 Jul 2008 Donor:  Posts: 7528 Gold: 1886.40 Clan: COME AT ME BRO
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#10 Posted: 26 Jan 2009 07:46 pm Post subject: |
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| megafusion wrote: | | SO adding the module would technically mean you could meet at lvl 1? And kill him? |
Nah, I was thinking about setting the module to like 20-30 in game days. Would leave a player with quite a few days to build up a pile of gold _____________________ ONCETHEREWASALINKHEREANDNOWITISGONEYES
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megafusion Your Worst Fears Come True
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#11 Posted: 26 Jan 2009 07:57 pm Post subject: |
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| Giantbob wrote: | | megafusion wrote: | | SO adding the module would technically mean you could meet at lvl 1? And kill him? |
Nah, I was thinking about setting the module to like 20-30 in game days. Would leave a player with quite a few days to build up a pile of gold |
My farmer has got 300 game days lol
I dunno I'm against the module... _____________________
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Noctres
 Group: Members Joined: 15 Dec 2008 Posts: 1291 Gold: 2325.75 Clan: The Dude Abides

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#12 Posted: 26 Jan 2009 08:33 pm Post subject: |
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| Giantbob wrote: | | Noctres wrote: | | Giantbob wrote: | That module is up for discussion (something similar was suggested by Nick).
So, if you all want a server with more DKs than farming you lmk, and if you prefer it to be as it is, you lmk. All in all, I would let YOU know in advance if I was to make such an addition. |
can this module be configured to NOT trigger the DK event? but just alot for gold/exp/gems/other?
this would be a nice bonus and compromise for both the farmers and the climbers. |
meeting the dragon = killing it = starting over.. idk, but what you want seems to be quite hard.
What can be done, is that you keep the gold/gems after a DK. |
can you not config the mod to replace triggering battle with the actual dragon with lets say.....another monster? maybe....a verdigris wyvrrn? O_o that you custom create with similar(harder) stats, but with bonus exp/loot drops? _____________________
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happyguy44 Lulz
Group: Members Joined: 28 Jun 2008 Posts: 9948 Gold: 2.40

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#13 Posted: 26 Jan 2009 08:41 pm Post subject: |
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| megafusion wrote: | Wait, wait, so you are adding a module where you encounter the dragon?
What about farmers? I mean if I would encounter the dragon with my 400k in bank I wouldn't be too happy |
the point of that module is to stop farmers and force the game to be played like its meant to be
also it would help the regular dragon hunter
if for some reason they couldnt find the dragon easily
oh and bob i vote
have gems after a dk
but lose gold
I have installed a module that would give a % chance of encountering the green dragon in the forest.. This would only happen after a specific amount of days (something I can set) - This would be one of the modules Nick would want.
also can you make it so it only happens at level 15
woulndt be good if a person found it at level 4
Last edited by happyguy44 on 26 Jan 2009 08:44 pm; edited 3 times in total |
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treezzzzz
 Group: Scammer Joined: 02 Mar 2007 Posts: 31031 Gold: Locked Clan: Transformers

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#14 Posted: 26 Jan 2009 10:28 pm Post subject: |
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| Giantbob wrote: | | Noctres wrote: | | Giantbob wrote: | That module is up for discussion (something similar was suggested by Nick).
So, if you all want a server with more DKs than farming you lmk, and if you prefer it to be as it is, you lmk. All in all, I would let YOU know in advance if I was to make such an addition. |
can this module be configured to NOT trigger the DK event? but just alot for gold/exp/gems/other?
this would be a nice bonus and compromise for both the farmers and the climbers. |
meeting the dragon = killing it = starting over.. idk, but what you want seems to be quite hard.
What can be done, is that you keep the gold/gems after a DK.
| Maintenceman wrote: |
yea i like this, the random dragon attacks will suck ass. take this out. asap. |
I haven't added it..... |
i dont think you should force people to kill the dragon
also the whole point of killing the dragon is losing all your gold and gems, so that's kinda dumb too
and moving saucy's kitchen to romar makes romar too good (there's already like a billiion special modules there) and glukmore too bad, so that's also pretty gay
putting the kissing booth in the gardens removes the incentive to go to aireal also
the whole point of having many cities is that each one is unique and there's incentives to go to each one. making them all the same, or making a few "super cities" would defeat the point
Last edited by treezzzzz on 26 Jan 2009 10:33 pm; edited 2 times in total _____________________
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Maintenceman
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#15 Posted: 27 Jan 2009 10:11 am Post subject: |
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against forcing people to kill the dragon. _____________________
Stop_Crying, my old PnB nec, now named LoS
LoS LoGD
LoS (#61) prom server#2
LoS_LoS (#187) prom server #1 |
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Giantbob LazyBob
 Group: Retired Moderators Joined: 01 Jul 2008 Donor:  Posts: 7528 Gold: 1886.40 Clan: COME AT ME BRO
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#16 Posted: 27 Jan 2009 10:42 am Post subject: |
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| Noctres wrote: | | can you not config the mod to replace triggering battle with the actual dragon with lets say.....another monster? maybe....a verdigris wyvrrn? O_o that you custom create with similar(harder) stats, but with bonus exp/loot drops? |
What you want is a special monster that you'd meet in the forest. This monster would then give you a very nice amount of exp and etc. There's already quite a few modules that we could install instead of configuring the current one we have... The jewel monster and the tattoo monster are examples of that. I will get around to installing those two properly. I have also been thinking about the Grue - 'cause it's pretty damn funny.
| treezzzzz wrote: | i dont think you should force people to kill the dragon
also the whole point of killing the dragon is losing all your gold and gems, so that's kinda dumb too
and moving saucy's kitchen to romar makes romar too good (there's already like a billiion special modules there) and glukmore too bad, so that's also pretty gay
putting the kissing booth in the gardens removes the incentive to go to aireal also
the whole point of having many cities is that each one is unique and there's incentives to go to each one. making them all the same, or making a few "super cities" would defeat the point |
I know this and I will change it around asap. Saucy's just a human place so I went with my instincts on that one ~
The Kissing Booth is just usually placed in the gardens, but once again, you're right and I'll think of a better solution - and keep in mind - nothing is 100% permanent atm, i'm just browsing around the modules and checking up on stuff
| Maintenceman wrote: | | against forcing people to kill the dragon. |
Your voice has been heard mate  _____________________ ONCETHEREWASALINKHEREANDNOWITISGONEYES
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megafusion Your Worst Fears Come True
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#17 Posted: 27 Jan 2009 11:14 am Post subject: |
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I've noticed that a couple items have been added, nice _____________________
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brian_the_bold
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#18 Posted: 27 Jan 2009 11:38 am Post subject: |
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Whats with the mods for the graveyard? i have gotten a couple things that said special event. but nothing happened, except i lost a torment...i dont think the oasis thing is working or the dead pit. _____________________
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Maintenceman
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#19 Posted: 27 Jan 2009 06:45 pm Post subject: |
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hey with the costumes i bought a vampire one and now it says im a vampire, do i lose my weapon/armor or?
Made the costume shop work 100% (with reasonable prices) + added a new costume.
i got this showing:
Equipment Info
Weapon Fangs (9)
Armor Cape (9)
Creature Pegasus _____________________
Stop_Crying, my old PnB nec, now named LoS
LoS LoGD
LoS (#61) prom server#2
LoS_LoS (#187) prom server #1 |
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Giantbob LazyBob
 Group: Retired Moderators Joined: 01 Jul 2008 Donor:  Posts: 7528 Gold: 1886.40 Clan: COME AT ME BRO
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#20 Posted: 27 Jan 2009 07:35 pm Post subject: |
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| Maintenceman wrote: | hey with the costumes i bought a vampire one and now it says im a vampire, do i lose my weapon/armor or?
Made the costume shop work 100% (with reasonable prices) + added a new costume.
i got this showing:
Equipment Info
Weapon Fangs (9)
Armor Cape (9)
Creature Pegasus |
It just changes your weapon names - it doesn't affect your stats in any way. _____________________ ONCETHEREWASALINKHEREANDNOWITISGONEYES
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