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Post#61 Posted: 21 Apr 2009 02:20 pm    Post subject: Reply with quote

No, it's not central, but the point remains, the game is far too easy in it's current state, and 5 DK's don't take long.


Also, you get more gold as you get more dk's so it's a win/win situation for a farmer.

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Post#62 Posted: 21 Apr 2009 02:21 pm    Post subject: Reply with quote

Veilside wrote:
I reckon a 5 DK req for even basic magical gear is good. Getting 5 DK's with the standard gear isn't exactly hard, and atleast that way people might appreciate the equipment.

This is a really bad idea for new players

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Post#63 Posted: 21 Apr 2009 02:22 pm    Post subject: Reply with quote

Veilside wrote:
No, it's not central, but the point remains, the game is far too easy in it's current state, and 5 DK's don't take long.


Also, you get more gold as you get more dk's so it's a win/win situation for a farmer.
I understand that, but to take every magical item away is way to unfair..
I am not thinking about myself here I think thinking of the newer players that might join..

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Post#64 Posted: 21 Apr 2009 02:23 pm    Post subject: Reply with quote

megafusion wrote:
Veilside wrote:
I reckon a 5 DK req for even basic magical gear is good. Getting 5 DK's with the standard gear isn't exactly hard, and atleast that way people might appreciate the equipment.

This is a really bad idea for new players


Why? It's not as if new players are going to be able to afford good gear in the first place.

Fletchboy123 wrote:
Veilside wrote:
No, it's not central, but the point remains, the game is far too easy in it's current state, and 5 DK's don't take long.


Also, you get more gold as you get more dk's so it's a win/win situation for a farmer.
I understand that, but to take every magical item away is way to unfair..
I am not thinking about myself here I think thinking of the newer players that might join..


new players can't afford the gear in the first place, so the point is absolutely moot.

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Post#65 Posted: 21 Apr 2009 02:23 pm    Post subject: Reply with quote

Veilside wrote:
No, it's not central, but the point remains, the game is far too easy in it's current state, and 5 DK's don't take long.


Also, you get more gold as you get more dk's so it's a win/win situation for a farmer.


Easy? Well, I dunno let's see you catch up to me on my dks and tell me it's easy....

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Post#66 Posted: 21 Apr 2009 02:25 pm    Post subject: Reply with quote

Yes, easy. Get one character farming, and get another dking and you can get a dk in a couple game days, which is absolutely ridiculous.
At the very least limit the amount of gifts you can get per game day.

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Post#67 Posted: 21 Apr 2009 02:26 pm    Post subject: Reply with quote

Veilside wrote:
megafusion wrote:
Veilside wrote:
I reckon a 5 DK req for even basic magical gear is good. Getting 5 DK's with the standard gear isn't exactly hard, and atleast that way people might appreciate the equipment.

This is a really bad idea for new players


Why? It's not as if new players are going to be able to afford good gear in the first place.

Fletchboy123 wrote:
Veilside wrote:
No, it's not central, but the point remains, the game is far too easy in it's current state, and 5 DK's don't take long.


Also, you get more gold as you get more dk's so it's a win/win situation for a farmer.
I understand that, but to take every magical item away is way to unfair..
I am not thinking about myself here I think thinking of the newer players that might join..


new players can't afford the gear in the first place, so the point is absolutely moot.


New players should have at least some sort of chance, I'd rather have more weapons after 40/50dks, cause really it does seem to get sort of boring when you are not aiming for anything.
Plus, if this would be the case, then they would never be able to afford anything. To get 5dks would take em like 2 weeks

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Post#68 Posted: 21 Apr 2009 02:27 pm    Post subject: Reply with quote

Veilside wrote:
Yes, easy. Get one character farming, and get another dking and you can get a dk in a couple game days, which is absolutely ridiculous.
At the very least limit the amount of gifts you can get per game day.
I only need 1 gift, and really that's all others need too..
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Post#69 Posted: 21 Apr 2009 02:28 pm    Post subject: Reply with quote

Limiting the gifts wouldn't solve anything
I don't gift more than 2 at any time

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Post#70 Posted: 21 Apr 2009 02:28 pm    Post subject: Reply with quote

ill vouch veilside this server is easy comparied to central

and a dk requirment on all items might help

put some as low as 1 or 5 and some above 100 with all old items there + new ones tongue

edit: also veilside 1 gift is more then enough lol


Last edited by happyguy44 on 21 Apr 2009 02:29 pm; edited 1 time in total
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Post#71 Posted: 21 Apr 2009 02:31 pm    Post subject: Reply with quote

Happyguy44 wrote:
ill vouch veilside this server is easy comparied to central

and a dk requirment on all items might help

put some as low as 1 or 5 and some above 100 with all old items there + new ones tongue

edit: also veilside 1 gift is more then enough lol


I know, I was doing dk's with just the cheapest weapon.

I'd say scale all weapons with dk's, but I imagine that'd be hard to code.

Also, as everyone's saying, they only need the one gift, so obviously there's a serious issue with that item being vastly overpowered.

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Post#72 Posted: 21 Apr 2009 02:38 pm    Post subject: Reply with quote

Veilside wrote:
Happyguy44 wrote:
ill vouch veilside this server is easy comparied to central

and a dk requirment on all items might help

put some as low as 1 or 5 and some above 100 with all old items there + new ones tongue

edit: also veilside 1 gift is more then enough lol


I know, I was doing dk's with just the cheapest weapon.

I'd say scale all weapons with dk's, but I imagine that'd be hard to code.

Also, as everyone's saying, they only need the one gift, so obviously there's a serious issue with that item being vastly overpowered.
The item isn't over powered, actually, it is only 11 to attack..

Now I understand where you're coming from but you are part of the icanthaveagoodfarmersonoonecan club, which makes your opinion VERY bias and as I recall bias opinions don't matter but thanks for shopping at the idontcarewhatyouthink superstore..
Put dk requirements on some items but don't do it to ALL of the magical items, that is just uncalled for.

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Post#73 Posted: 21 Apr 2009 02:40 pm    Post subject: Reply with quote

Fletchboy123 wrote:
Veilside wrote:
Happyguy44 wrote:
ill vouch veilside this server is easy comparied to central

and a dk requirment on all items might help

put some as low as 1 or 5 and some above 100 with all old items there + new ones tongue

edit: also veilside 1 gift is more then enough lol


I know, I was doing dk's with just the cheapest weapon.

I'd say scale all weapons with dk's, but I imagine that'd be hard to code.

Also, as everyone's saying, they only need the one gift, so obviously there's a serious issue with that item being vastly overpowered.
The item isn't over powered, actually, it is only 11 to attack..

Now I understand where you're coming from but you are part of the icanthaveagoodfarmersonoonecan club, which makes your opinion VERY bias and as I recall bias opinions don't matter but thanks for shopping at the idontcarewhatyouthink superstore..
Put dk requirements on some items but don't do it to ALL of the magical items, that is just uncalled for.


I'm part of what? Ask Giantbob when I last logged in to either of my characters, you'll see that I don't give a damn about farming, so there's no bias.

It's hardly uncalled for, it just means you'll have to work at getting that fg.

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Post#74 Posted: 21 Apr 2009 02:41 pm    Post subject: Reply with quote

Fletchboy123 wrote:
Veilside wrote:
Happyguy44 wrote:
ill vouch veilside this server is easy comparied to central

and a dk requirment on all items might help

put some as low as 1 or 5 and some above 100 with all old items there + new ones tongue

edit: also veilside 1 gift is more then enough lol


I know, I was doing dk's with just the cheapest weapon.

I'd say scale all weapons with dk's, but I imagine that'd be hard to code.

Also, as everyone's saying, they only need the one gift, so obviously there's a serious issue with that item being vastly overpowered.
The item isn't over powered, actually, it is only 11 to attack..

Now I understand where you're coming from but you are part of the icanthaveagoodfarmersonoonecan club, which makes your opinion VERY bias and as I recall bias opinions don't matter but thanks for shopping at the idontcarewhatyouthink superstore..
Put dk requirements on some items but don't do it to ALL of the magical items, that is just uncalled for.


nate veilside could easily gear someone there if he wanted to its a easy server

and i vote yes add dk requirements to all shop items
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Post#75 Posted: 21 Apr 2009 02:46 pm    Post subject: Reply with quote

Veilside wrote:
Fletchboy123 wrote:
Veilside wrote:
Happyguy44 wrote:
ill vouch veilside this server is easy comparied to central

and a dk requirment on all items might help

put some as low as 1 or 5 and some above 100 with all old items there + new ones tongue

edit: also veilside 1 gift is more then enough lol


I know, I was doing dk's with just the cheapest weapon.

I'd say scale all weapons with dk's, but I imagine that'd be hard to code.

Also, as everyone's saying, they only need the one gift, so obviously there's a serious issue with that item being vastly overpowered.
The item isn't over powered, actually, it is only 11 to attack..

Now I understand where you're coming from but you are part of the icanthaveagoodfarmersonoonecan club, which makes your opinion VERY bias and as I recall bias opinions don't matter but thanks for shopping at the idontcarewhatyouthink superstore..
Put dk requirements on some items but don't do it to ALL of the magical items, that is just uncalled for.


I'm part of what? Ask Giantbob when I last logged in to either of my characters, you'll see that I don't give a damn about farming, so there's no bias.

It's hardly uncalled for, it just means you'll have to work at getting that fg.


There is only very few people who even use a farmer for fg, myself NOT being one of them, considering I dk on both my characters.
Just think of the new users you are screwing over by even suggesting that..
And everyone who votes yes to this should have to start over and see what it is like I KNOW they will not like it at all..
I say and will always say add Dk reqs on some magical items like the super strong ones but not all, because there are a few nice ones that are very affordable for a farmboy/farmgirl

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Post#76 Posted: 21 Apr 2009 02:46 pm    Post subject: Reply with quote

Happyguy44 wrote:
Fletchboy123 wrote:
Veilside wrote:
Happyguy44 wrote:
ill vouch veilside this server is easy comparied to central

and a dk requirment on all items might help

put some as low as 1 or 5 and some above 100 with all old items there + new ones tongue

edit: also veilside 1 gift is more then enough lol


I know, I was doing dk's with just the cheapest weapon.

I'd say scale all weapons with dk's, but I imagine that'd be hard to code.

Also, as everyone's saying, they only need the one gift, so obviously there's a serious issue with that item being vastly overpowered.
The item isn't over powered, actually, it is only 11 to attack..

Now I understand where you're coming from but you are part of the icanthaveagoodfarmersonoonecan club, which makes your opinion VERY bias and as I recall bias opinions don't matter but thanks for shopping at the idontcarewhatyouthink superstore..
Put dk requirements on some items but don't do it to ALL of the magical items, that is just uncalled for.


nate veilside could easily gear someone there if he wanted to its a easy server

and i vote yes add dk requirements to all shop items


Exactly, the stuff from the equipment store is much too easy to get, considering it's power.

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Post#77 Posted: 21 Apr 2009 02:47 pm    Post subject: Reply with quote

I would say no just for the new players
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Post#78 Posted: 21 Apr 2009 02:50 pm    Post subject: Reply with quote

Fletchboy123 wrote:


There is only very few people who even use a farmer for fg, myself NOT being one of them, considering I dk on both my characters.
Just think of the new users you are screwing over by even suggesting that..
And everyone who votes yes to this should have to start over and see what it is like I KNOW they will not like it at all..
I say and will always say add Dk reqs on some magical items like the super strong ones but not all, because there are a few nice ones that are very affordable for a farmboy/farmgirl


You don't need anything more than a woodsman's axe to get a dk, ask anyone that's played on central.
It's hardly screwing over new players, it just means the game isn't instant easy mode.

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Post#79 Posted: 21 Apr 2009 02:52 pm    Post subject: Reply with quote

Veilside wrote:
Fletchboy123 wrote:


There is only very few people who even use a farmer for fg, myself NOT being one of them, considering I dk on both my characters.
Just think of the new users you are screwing over by even suggesting that..
And everyone who votes yes to this should have to start over and see what it is like I KNOW they will not like it at all..
I say and will always say add Dk reqs on some magical items like the super strong ones but not all, because there are a few nice ones that are very affordable for a farmboy/farmgirl


You don't need anything more than a woodsman's axe to get a dk, ask anyone that's played on central.
It's hardly screwing over new players, it just means the game isn't instant easy mode.
Yea, well I think the players that can get more than a "woodsman axe" should be allowed to do it..
>.> <.<
I mean look at this from there angle

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Post#80 Posted: 21 Apr 2009 02:54 pm    Post subject: Reply with quote

Fletchboy123 wrote:
Veilside wrote:
Fletchboy123 wrote:


There is only very few people who even use a farmer for fg, myself NOT being one of them, considering I dk on both my characters.
Just think of the new users you are screwing over by even suggesting that..
And everyone who votes yes to this should have to start over and see what it is like I KNOW they will not like it at all..
I say and will always say add Dk reqs on some magical items like the super strong ones but not all, because there are a few nice ones that are very affordable for a farmboy/farmgirl


You don't need anything more than a woodsman's axe to get a dk, ask anyone that's played on central.
It's hardly screwing over new players, it just means the game isn't instant easy mode.
Yea, well I think the players that can get more than a "woodsman axe" should be allowed to do it..
>.> <.<
I mean look at this from there angle


Well, first of all find me one of these hypothetical new players you're basing this argument on, I'd need to ask Giantbob, but I don't think there's more than 1-2 new players on this realm a month, so it's more important to tailor the game towards existing gamers, instead of using new ones as an excuse to keep the server on easy mode.

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