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Giantbob
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Post#1 Posted: 26 Jan 2009 03:51 pm    Post subject: What has changed? Reply with quote

Current things I've done / fixed / etc (so when you encounter something new you can just look here instead of, you know, posting a thread.)

Made the costume shop work 100% (with reasonable prices) + added a new costume.
Removed Polareia Borealis ( you can still get there through Vernon's trade stall i believe) and the non existing Esoterra.
Removed the cemetery spook module from Glorfindal (since Glorfindal is the city of elves, not dead)
Updating Dag Durnick's quest rewards + upgrading the experience bonuses.
Placed the Kissing Booth in the gardens.
Moved Saucy's Kitchen to Romar (no obvious reason, just felt like it...)
Activated "Fight Untill the End" in fights where you cannot escape.
Got the kegs of ale to sell.... ale (Qexelcrag) and will get the Formenya ale house to sell ale as well.

Things I want to work on:
Making the alignment work better. And seeing as the alignment core was partially the reason the whole server went afk today, it is my opinion that we need a new alignment module installed with new stuff etc - feel free to comment on this.
Making PvP worth it. This will I would upp the % exp you lose in a pvp fight and the % exp you gain in a forest fight.
I have installed a module that would give a % chance of encountering the green dragon in the forest.. This would only happen after a specific amount of days (something I can set) - This would be one of the modules Nick would want.
Changing all the specialities and races so that certain specialities/races would have to be unlocked at a certain DK level.
Upgrading the % chance of Toki / Geeks to find a gem. I have personally played as both for some time, but never really seen the special gem message you get. So I feel it is needed.
Creating some mounts.
Creating some new masters.
Creating some new forest creatures.
I will soon let ya'll have colors in your LoGD names. Would only require something minor sleep

Lastly, I shall install new modules as soon as possible.
Modules I would like would be:
Heidi's Place.
New alignment module
Stock module
Statue module

I will update this thread as we go along.


Last edited by Giantbob on 26 Jan 2009 04:02 pm; edited 3 times in total

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Post#2 Posted: 26 Jan 2009 03:56 pm    Post subject: Reply with quote

can u add a button called until end in the fights?
So u dont have to press alltime when u are weak 10rounds.
I know that thios button exist

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Post#3 Posted: 26 Jan 2009 03:58 pm    Post subject: Reply with quote

Darkarmy wrote:
can u add a button called until end in the fights?
So u dont have to press alltime when u are weak 10rounds.
I know that thios button exist


I have added it to the fights where you can't escape. Fights like when you fight your master or the dragon.

If low levels can do this 24/7 there's a high chance that they'll die a lot. But yeah, I'll think about it.

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Post#4 Posted: 26 Jan 2009 05:40 pm    Post subject: Reply with quote

Wait, wait, so you are adding a module where you encounter the dragon?
What about farmers? I mean if I would encounter the dragon with my 400k in bank I wouldn't be too happy

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Post#5 Posted: 26 Jan 2009 06:09 pm    Post subject: Reply with quote

That module is up for discussion (something similar was suggested by Nick).

So, if you all want a server with more DKs than farming you lmk, and if you prefer it to be as it is, you lmk. All in all, I would let YOU know in advance if I was to make such an addition.

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Post#6 Posted: 26 Jan 2009 06:23 pm    Post subject: Reply with quote

Giantbob wrote:
That module is up for discussion (something similar was suggested by Nick).

So, if you all want a server with more DKs than farming you lmk, and if you prefer it to be as it is, you lmk. All in all, I would let YOU know in advance if I was to make such an addition.


can this module be configured to NOT trigger the DK event? but just alot for gold/exp/gems/other?

this would be a nice bonus and compromise for both the farmers and the climbers.

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Post#7 Posted: 26 Jan 2009 06:36 pm    Post subject: Reply with quote

Noctres wrote:
Giantbob wrote:
That module is up for discussion (something similar was suggested by Nick).

So, if you all want a server with more DKs than farming you lmk, and if you prefer it to be as it is, you lmk. All in all, I would let YOU know in advance if I was to make such an addition.


can this module be configured to NOT trigger the DK event? but just alot for gold/exp/gems/other?

this would be a nice bonus and compromise for both the farmers and the climbers.


yea i like this, the random dragon attacks will suck ass. take this out. asap.

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Post#8 Posted: 26 Jan 2009 07:20 pm    Post subject: Reply with quote

Noctres wrote:
Giantbob wrote:
That module is up for discussion (something similar was suggested by Nick).

So, if you all want a server with more DKs than farming you lmk, and if you prefer it to be as it is, you lmk. All in all, I would let YOU know in advance if I was to make such an addition.


can this module be configured to NOT trigger the DK event? but just alot for gold/exp/gems/other?

this would be a nice bonus and compromise for both the farmers and the climbers.


meeting the dragon = killing it = starting over.. idk, but what you want seems to be quite hard.

What can be done, is that you keep the gold/gems after a DK.

Maintenceman wrote:

yea i like this, the random dragon attacks will suck ass. take this out. asap.

I haven't added it.....


Last edited by Giantbob on 26 Jan 2009 07:20 pm; edited 1 time in total

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Post#9 Posted: 26 Jan 2009 07:31 pm    Post subject: Reply with quote

SO adding the module would technically mean you could meet at lvl 1? And kill him?
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Post#10 Posted: 26 Jan 2009 07:46 pm    Post subject: Reply with quote

megafusion wrote:
SO adding the module would technically mean you could meet at lvl 1? And kill him?


Nah, I was thinking about setting the module to like 20-30 in game days. Would leave a player with quite a few days to build up a pile of gold

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Post#11 Posted: 26 Jan 2009 07:57 pm    Post subject: Reply with quote

Giantbob wrote:
megafusion wrote:
SO adding the module would technically mean you could meet at lvl 1? And kill him?


Nah, I was thinking about setting the module to like 20-30 in game days. Would leave a player with quite a few days to build up a pile of gold


My farmer has got 300 game days lol

I dunno I'm against the module...

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Post#12 Posted: 26 Jan 2009 08:33 pm    Post subject: Reply with quote

Giantbob wrote:
Noctres wrote:
Giantbob wrote:
That module is up for discussion (something similar was suggested by Nick).

So, if you all want a server with more DKs than farming you lmk, and if you prefer it to be as it is, you lmk. All in all, I would let YOU know in advance if I was to make such an addition.


can this module be configured to NOT trigger the DK event? but just alot for gold/exp/gems/other?

this would be a nice bonus and compromise for both the farmers and the climbers.


meeting the dragon = killing it = starting over.. idk, but what you want seems to be quite hard.

What can be done, is that you keep the gold/gems after a DK.


can you not config the mod to replace triggering battle with the actual dragon with lets say.....another monster? maybe....a verdigris wyvrrn? O_o that you custom create with similar(harder) stats, but with bonus exp/loot drops?

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Post#13 Posted: 26 Jan 2009 08:41 pm    Post subject: Reply with quote

megafusion wrote:
Wait, wait, so you are adding a module where you encounter the dragon?
What about farmers? I mean if I would encounter the dragon with my 400k in bank I wouldn't be too happy


the point of that module is to stop farmers and force the game to be played like its meant to be

also it would help the regular dragon hunter

if for some reason they couldnt find the dragon easily

oh and bob i vote

have gems after a dk

but lose gold

I have installed a module that would give a % chance of encountering the green dragon in the forest.. This would only happen after a specific amount of days (something I can set) - This would be one of the modules Nick would want.

also can you make it so it only happens at level 15

woulndt be good if a person found it at level 4


Last edited by happyguy44 on 26 Jan 2009 08:44 pm; edited 3 times in total
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Post#14 Posted: 26 Jan 2009 10:28 pm    Post subject: Reply with quote

Giantbob wrote:
Noctres wrote:
Giantbob wrote:
That module is up for discussion (something similar was suggested by Nick).

So, if you all want a server with more DKs than farming you lmk, and if you prefer it to be as it is, you lmk. All in all, I would let YOU know in advance if I was to make such an addition.


can this module be configured to NOT trigger the DK event? but just alot for gold/exp/gems/other?

this would be a nice bonus and compromise for both the farmers and the climbers.


meeting the dragon = killing it = starting over.. idk, but what you want seems to be quite hard.

What can be done, is that you keep the gold/gems after a DK.

Maintenceman wrote:

yea i like this, the random dragon attacks will suck ass. take this out. asap.

I haven't added it.....


i dont think you should force people to kill the dragon

also the whole point of killing the dragon is losing all your gold and gems, so that's kinda dumb too

and moving saucy's kitchen to romar makes romar too good (there's already like a billiion special modules there) and glukmore too bad, so that's also pretty gay

putting the kissing booth in the gardens removes the incentive to go to aireal also
the whole point of having many cities is that each one is unique and there's incentives to go to each one. making them all the same, or making a few "super cities" would defeat the point


Last edited by treezzzzz on 26 Jan 2009 10:33 pm; edited 2 times in total

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Post#15 Posted: 27 Jan 2009 10:11 am    Post subject: Reply with quote

against forcing people to kill the dragon.
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Post#16 Posted: 27 Jan 2009 10:42 am    Post subject: Reply with quote

Noctres wrote:
can you not config the mod to replace triggering battle with the actual dragon with lets say.....another monster? maybe....a verdigris wyvrrn? O_o that you custom create with similar(harder) stats, but with bonus exp/loot drops?


What you want is a special monster that you'd meet in the forest. This monster would then give you a very nice amount of exp and etc. There's already quite a few modules that we could install instead of configuring the current one we have... The jewel monster and the tattoo monster are examples of that. I will get around to installing those two properly. I have also been thinking about the Grue - 'cause it's pretty damn funny.

treezzzzz wrote:
i dont think you should force people to kill the dragon

also the whole point of killing the dragon is losing all your gold and gems, so that's kinda dumb too

and moving saucy's kitchen to romar makes romar too good (there's already like a billiion special modules there) and glukmore too bad, so that's also pretty gay

putting the kissing booth in the gardens removes the incentive to go to aireal also
the whole point of having many cities is that each one is unique and there's incentives to go to each one. making them all the same, or making a few "super cities" would defeat the point


I know this and I will change it around asap. Saucy's just a human place so I went with my instincts on that one ~

The Kissing Booth is just usually placed in the gardens, but once again, you're right and I'll think of a better solution - and keep in mind - nothing is 100% permanent atm, i'm just browsing around the modules and checking up on stuff smile

Maintenceman wrote:
against forcing people to kill the dragon.


Your voice has been heard mate derisive

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Post#17 Posted: 27 Jan 2009 11:14 am    Post subject: Reply with quote

I've noticed that a couple items have been added, nice
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Post#18 Posted: 27 Jan 2009 11:38 am    Post subject: Reply with quote

Whats with the mods for the graveyard? i have gotten a couple things that said special event. but nothing happened, except i lost a torment...i dont think the oasis thing is working or the dead pit.
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Post#19 Posted: 27 Jan 2009 06:45 pm    Post subject: Reply with quote

hey with the costumes i bought a vampire one and now it says im a vampire, do i lose my weapon/armor or?

Made the costume shop work 100% (with reasonable prices) + added a new costume.

i got this showing:

Equipment Info
Weapon Fangs (9)
Armor Cape (9)
Creature Pegasus

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Post#20 Posted: 27 Jan 2009 07:35 pm    Post subject: Reply with quote

Maintenceman wrote:
hey with the costumes i bought a vampire one and now it says im a vampire, do i lose my weapon/armor or?

Made the costume shop work 100% (with reasonable prices) + added a new costume.

i got this showing:

Equipment Info
Weapon Fangs (9)
Armor Cape (9)
Creature Pegasus


It just changes your weapon names - it doesn't affect your stats in any way.

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