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Diablo 3 Character Skill Trees.

 
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Post#1 Posted: 05 Sep 2009 01:22 pm    Post subject: Diablo 3 Character Skill Trees. Reply with quote

These are some skill trees I organized to look pretty while on bbc. Information taken from an official Diablo 3 fan forum.
Barbarian Skill Trees wrote:
*These in no way are the completed skills, these are merely what Blizzard has provided

Berserker Skill Tree


Tier I
Battle Rage- Enter a rage which increases damage done by 32% and increases Critical Hit chance by 25%, lasts for 15 seconds.
Bad Temper - Increases Fury generation by 10% and reduces Fury degeneration by 10%.

Tier II
Sprint - Increases movement speed by 25% for 5 seconds.
Double Strike - Gives a 4% chance to swing with both weapons on every melee attack.

Tier III
Frenzy - Successful hits increase attack speed by 10% for 6 seconds. Can be stacked up to 1 times for a total bonus of 10%.
Threatening Shout - Shouts with great ferocity, reducing damage done by enemies within 24 feet by 50% for 12 seconds.

Tier IV
Leap Attack - The barbarian makes a mighty leap causing 38 damage to enemies nearby when he lands. Damage of Leap Attack increases with Strength.
Beserker State - Hitting enemies has a 6% chance to cause a Berserker state for 4 seconds. while in this state, attack speed is increased by 5% and movement speed is increased by 3%.

Tier V
Whirlwind - Swirl in a cyclone, delivering multiple attacks to everything in his path with each hit doing 100% of weapon damage.

Tier VI
Wrath of the Beserker - Enter a heighten state of fury, raising several stats for 12 seconds. Monsters with damage immunities will take 50% less damage from the Barbarian�s attacks rather than being immune.
Onslaught - Increases Crit Chance by 15% and dodge chance by 15% for 10 seconds. Requires the Barbarian to be in a Berserker State to activate.

Juggernaut Skill Tree


Tier I
Bash - Bash the enemy for 200% of weapon damage. Causes Knockback.
Scavenge - Increases chance of gaining a health globe from monsters by 5%.

Tier II
Cleave - The barbarian swings at multiple targets at once, dealing 100% of normal damage to all targets in front of him.

Tier III
Revenge - Revenge has 10% chance to be usable when hit by an enemy.
Smash the ground dealing 110% weapon damage to all nearby monsters. You gain 2% of your maximum health for each enemy hit.
Invigorated - Picking up a health globe increases strength by 10% for 9 seconds.
Ground Stomp - Stomp the ground, stunning all nearby enemies for 3.0 Seconds.

Tier IV
Taunt - Taunt monsters to attack you at close range for 6 seconds. Taunted monsters do 55% less damage while taunted.
Bloodthirst - Once active, the Barbarian will be healed 30% of the damage he causes for 10 seconds. Can only be used every 60 seconds.

Tier V
Seismic Slam - Slam the ground causing a wave of destruction that deals 120% of your weapon damage in front of the Barbarian and causes a small amount of knockback.
Recovery - Increases the amount of health gained from health globes by 12%

Tier VI
Earthquake - Create a huge wave of damage.
Strong Constitution - Automatically regenerate 18 health per minute.

Battlemaster Skill Tree


Tier I
Battle Cry - A battle cry that increases the armor of the barbarian and all nearby party members by 100%.
Second Wind - Whenever the Barbarian is below 50% health, all damage taken is reduced by 18%.

Tier II
Stubborn - Reduces all slowing effects by 40%.
Enrage - Enter a reckless rage, instantly generating 1 Fury Orb and increasing fury gain by 100% and damage taken by 25% for 7 seconds. Can only be used once every 30 seconds.

Tier III
Hammer of the Ancients - A massive attack that deals 175% weapon damage plus an additional 12 physical damage, and has a 25% increased chance to critically hit.
Ignore Pain - Reduces all damage taken by 50% for 6 sec. Fury gain is suspended while Ignore Pain is active.

Tier IV
Weapon Throw - The Barbarian hurls a weapon at his foes, causing 14-20 Physical damage to the target. Also slows the target to 75% their normal movement speed for 6 seconds.
Inspiration - Critical hits increase critical hit chance by 3% and increases the damage of critical hits by 5% for 15 seconds. Stacks up to 5 times.

Tier V
Furious Charge - Charge directly at an enemy causing 100% of your weapon damage to them and 65% to enemies in the way.
Retaliation - Successful blocks have a 10% chance to increase weapon damage by 50% for 5 seconds. In addition, the Barbarian cannot be interrupted by enemy attacks while this buff is active.

Tier VI
Cripple - Attacks cripple the target, lowering their movement speed by 4% and attack rate by 4% for 10 seconds.


Witch Doctor Skill Trees wrote:
*These in no way are the completed skills, these are merely what Blizzard has provided

Spirit Skill Tree


Tier I
Haunt- Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabiting a host than when searching for one.
Spirit Vessel - Replenishes your mana when consuming a health globe.

Tier II
Soul Harvest - Draw out the life of enemies to replenish your mana.
Rituals - Increase your spell power by a percentage (%) of your vitality.

Tier III
Spirit Sense - Increase damage against targets with low health by X% percentage.
Horrify - Don a spectral mask that horrifies enemies, causing them to run away from you.

Tier IV
Spirit Barrage - A multitude of spirit bolts bombard enemies in targeted areas.
Ritual of Blood - Whilst active, X% of all mana costs are paid for with health.

Tier V
Spirit Walk - Traverse your physical body into the spirit realm, allowing unhindered movement for a time.
Meditation - Your spirit spells return X% of their mana cost over 10 seconds.

Tier VI
Death Pact - Induce momentary invulnerability whenever you are reduced to 10% of your maximum health. This effect cannot occur more than once every 60 seconds.
Mass Confusion - Induce paranoia in enemies, causing some to fight for the Witch Doctor for a period of time.

Zombie Skill Tree


Tier I
Summon Zombie Dog - The Witch Doctor summons 1 level 12 zombie dog to aid him. Can have up to 1 zombie dogs at a time.
Mind and Body - Regenerates 0.5 health and 0.5 mana per second.

Tier II
Zombie Charger - Summon a reckless, engaged zombie from the ground to assault your enemies.
Sacrifice - A nearby zombie dog explodes, dealing 20%(?) of the zombie dog�s health to monsters nearby.

Tier III
Grasp of the Dead - Hands reach out from the ground attacking all enemies within 8 yards of the targeted location.
Unrelenting Assault - Whenever one of your Zombie dogs dies there is a 19% chance it immediately resurrects at full health.

Tier IV
Gargantuan - Summons a large zombie follower to fight for you.
Leader of the Pack - Increases spell damage by 1% for every Zombie Dog under your command.

Tier V
Parasite - Launch a parasite at an enemy dealing 3 damage per second. If the target dies while under the effects of the Parasite a Zombie Dog emerges from the slain body.
Wall of Zombies - Zombies emerge from the early and attack nearby monsters for 7 damage per second.

Tier VI
Ferocity - Increases the health and damage of your Zombie Dogs and Gargantuan by 8%.

Voodoo Skill Tree


Tier I
Skull of Flame - Lob a skull filled with fire dealing 4-5 fire damage to all enemies caught in the explosion.
Jungle Fortitude - Your Vitality is increased by 5% of your Strength, 5% of your Dexterity, and 5% of your Willpower.

Tier II
Hex - Summon a Fetish Caster to cast hexes on enemies for 6 seconds.
Corpse Spiders - Summon 3 spiders to attack nearby enemies for 8-13 poison damage per hit.

Tier III
Locust Swarm - Assault nearby foes with a plague of locusts that deals 4.0 damage per second over 2.0 seconds. The locusts will jump to additional nearby targets.
Plague of Toads - Release a handful of toads that deal 6-9 poison damage to anybody who steps on them.

Tier IV
Pit of Fire - Call up to 4 fetishes to bathe a region in fire. Each fetish deals 4 fire dmage pe second to enemies in front of them.
Fire Bats - A swarm of fiery bats burn enemies in front of you for 10 fire damage per second.

Tier V
Poison Cloud - Detonate an acidic bottle in the air. Deals an initial 1-5 poison damage, followed by 5-10 poison damage per second to enemies who remain in the area.
Blood Rites - Picking up health globes increases your spell damage 5% for 12 seconds.

Tier VI
Fetish Army - Summon an army of level 15 fetishes to fight by your side.

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